0 Digital Spy interview with LEGO LOTR game developer

SKP4472 | 14:25 | |
Digital Spy recently published an interview with Nick Ricks, the producer of the LEGO Lord of the Rings video game. In the interview they discuss how they will keep the audience enthused in the game.

For example in "The Fellowship of the Ring", the characters mostly just walk around Middle Earth. However to keep the game interesting, they've added various puzzles which the players have to complete to be able to progress through the game.

Exactly. We wanted to make sure that there’s always something around the next corner. So you’ll be heading off towards somewhere and you’ll get distracted by this. You smash that up and you find something. Then around the corner you’ll find something else and you’ll say, ‘I’ve found a new thing’, and you then all of a sudden realize you’ve found yourself in the place you needed to get to anyway.

“So you’ve gone off on a side path, smashed all these different items, found all these different collections, done all these different puzzles and then you realize you’ve taken the journey you needed to take, but you were doing things along the way. You’re daisy-chaining different puzzles and things like that.

“You can have that balanced experience so you’re not just running for ages and seeing nothing while you’re trying to get to the next story event.

The game is scheduled for release on the 13th November, 2012.

Image source: FBTB

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